Paul

Home Is Where...

Home Is Where...

Last week, while at a local electronics store, I saw a man, maybe 30 years old, browsing in the computer software section. He was wearing headphones attached to some device in his pocket. It struck me that he was wearing headphones in a retail environment. What was he listening to? Science Fiction? Music? A podcast on computer programming? And would the sound coming from that device affect his behavior in the store and, ultimately, his purchase for the day?

With technology, we have changed from media consumers to media customers, controlling every aspect of how we digest it.

This places special emphasis on the programming strategy of a digital signage network, and as we acquire and play content from external sources, we are starting to create experiences beyond the bubble of a brand or product.

We need to understand the strategy of endemic.

CORPORATE AND THE ENDEMIC ‘R’EVOLUTION

“Endemic” was the corporate buzzword a few years back when retailers were trying to figure out a brand’s relationship among environments, products, customers, employees, and the culture that this mix created.

When reviewing content, I would ask myself, “Does this fit in the store? Does this help the customer make a decision?” When thinking about the store, we would ask ourselves if what we were doing was endemic to the to the brand.

Technology has provided retailers with the opportunity to create a stronger bond between the brand and the customer. Digital signage forces us to rethink the idea of endemic because it combines multiple channels of information including content from outside the native environment. In turn, this forces us to comprehend the psychology of a brand’s influence on the customer’s lifestyle, not just what goes on inside the store.

Therefore, when thinking about the experiences we generate, we must ask ourselves, “Is this endemic to the customer?”

THE ENCONOMY AND THE CUSTOMER SHOPPING SHIFT

The current economic situation has exaggerated the customer’s shopping behavior and the retailer’s focus on that behavior. Because the conglomeration of retail and technology has never been greater, the effect on revenue has never been as significant.

Retailers must work doubly hard: They must sell the products people want to buy both in the store and on the web. But, more importantly, they must foster a culture that people want to engage in and evolve.

The customer builds the brand, not the retailer.

For example, if I own/operate a bookstore and know that my core customer demographic loves Subaru cars, should I start advertising them even though I don’t sell anything related to Subaru?

Yes. You need to relate to your customer and your consumer. Digital Signage plays a key role as an enabler, a device that moves the customer from point A to point B, whatever those two points are: From sad to happy (emotional engagement), from the back of the store to the front (navigation), from reality to fantasy (perception), or from money in the wallet to money in the till (impact/ROI).

THE AUDIENCE LANDSCAPE AND STRATEGY

We used to think of our audience as captive: A group of people stuck in a store with no alternative but to stare at the big shiny screen and all the pretty things it said. (If you’re thinking about Apple’s “1984” ad right now, you’re not alone.)

Rob Winston, Senior Accounts Manager with Arbitron Out-of-Home, says the audience landscape is changing, and I agree. Customers are no longer captive; they are much more selective about what they receive. Mr. Winston asks, “In this audience landscape, how do you create engaging, effective content?”

There are myriad methods to finding the right mix for an engaging experience. No single equation works for all environments. In my own research, I have seen the spectrum of endemic and non-endemic advertising. One customer said, “Don’t sell me Budweiser if I can’t buy it here.” The idea of placing non-endemic content comes with reluctance due to fear of alienating a customer.

The way to find out what your customer wants is to do two things: 1) Ask; 2) Try. But, do not assume a priori. Some of the best responses from customers came when they didn’t know what was next.

WHERE THE HEART IS

Endemic and non-endemic messaging encourages the need to consider culture: The idea that customers are made up of more than a product, that they prefer the influence of other factors when making a decision, factors that originate in their lives outside of the store.

When building an effective Digital Signage strategy, you must ask, “What is endemic to the customer?” Do you promote experiences and merchandise that you don’t sell because it’s what the customer wants to see and hear? If you work at a video game retailer, do you put a Coca Cola commercial on your program even though you don’t sell the product? Yes, it generates revenue for you in ad sales; and yes, it’s an untapped market for the advertiser.

But the value goes much further than revenue. It creates an experience and an environment that the customer wants to be in.

You make the customer feel at home.

EVEN THE SILENCE IS DEAFENING

At the electronics store, I continued to keep my eye on the gentleman with the headphones, wracking my brain wondering what he was listening to and trying to figure out if I could tie that into what he purchased, which appeared to be a role-playing computer game. I timed my approach to the register to end up in line right in front of him. He continued to wear his headphones through the transaction, and after he bought his software I asked him what he was listening to.

He said, “Nothing. I wear them so no one will bother me.”

You can purchase the doormat in the picture here.

A little quiz for you: Below you see 10 current HDTV models, 10 different brands and no repeats. Each is a 1080p with an actual size of between 40” and 50”. The only digital alteration I have made is to remove the brand logo from the frame. Can you tell which model belongs to which brand?

tvtest01 The answers are at the bottom of the post.

Al Wittemen is the Managing Director of Shopper Marketing with TracyLocke. In Mr. Wittemen’s book, How To Store Walk, he describes how humans navigate:

As humans we navigate through our day visually scanning the world around us and making subconscious comparisons. Regardless of where we are, we scan the world through three distinct lenses: 200 ft, 20 ft, and 2 ft to make sense of what is around us and to easily complete tasks.

Retailers understand these navigation principles and design their in-store environment and marketing/merchandising strategy around three corresponding propositions. The three propositions and key attributes for each are explained in [this diagram]:

navigate_wittemen_expversion02

Quote and graphic used by permission.

By understanding how a customer perceives an area of a store, we can see where the influence of a digital experience has the highest value. Let’s look at a home theater department from those three lenses:

ft200 200 Feet: Area Proposition: Low Emotion, High Information At roughly 200 feet, you know there are TVs in the back of the store and they’re turned on. That’s about it. The content on the TVs is not meant for storewide comprehension. However, collectively, the TV wall does a great job of saying, “Hey, we’re back here, come check us out.” With the height of the TVs on the wall, they work as well as the overhead signage for area proposition and store navigation.

ft100

This is about 100 feet from the back wall. There is not much difference between 200 feet and here.

ft20

20 Feet: Category Proposition: Way Finding, Navigate Choices At 20 feet there is very little, if any, brand differentiation. It is in this distance range where the content performs the most important role in three main areas: Branding, Emotion, and Enabler. Between 20 feet and two feet, the customer narrows the search to a set that is perfect for his or her lifestyle. As is said in retail, this is where retailers, “win the last 10 feet.” This is where digital experience is the key driver for the decisions.

ft2

Two Feet: Product Proposition: High Information Drives Choice, High Emotion By now, the customer has narrowed the choice to two or three brands. But look how small that brand logo is. Even at two feet, all the logos are shiny little letters at the bottom of the frames. Is the customer still shopping by brand at this point?

Winning the Last 10 Feet
The content must be a tour guide to help the customer narrow down the choices and physically move from 20 feet to two feet. The experience should be an enabler, a conversation point between the employee and the customer.

The content is part inspiration and part information. Depending on the strategic purpose of the screen, the percentages waver in those two categories. If your goal is to show how the TV is ideal for the customer’s home theater lifestyle, you’ll rely heavily on content that inspires. In a convenience store or point-of-transit area, the strategy is more toward informative; the content is bite-sized information that can influence a viewer while in that area, or walking by the screen.

Knowing the purpose of a digital experience in your environment is only half the battle. Knowing the lenses (or distance) through which your customers can digest that experience is critical in winning the last 10 feet. Combining both when building a strategy for your experience will differentiate you from your competitor.

TV TEST ANSWERS: a. Insignia; b. LG; c. Panasonic Viera; d. Pioneer Kuro; e. Proscan; f. RCA; g. Samsung; h. Sharp Aquos; i. Sony Bravia; j. Toshiba.

dscsbanner21

This post covers day two of the Digital Signage Content Strategies Summit. You can find Day 1 here.

Day Two of the Content Strategies Summit seemed to be two things overall: First, a practical application of some of the best practices (Target’s Mark Bennett showed a dozen clips that emphasize his best practices) and a much deeper dive into theory and research.

It’s not Point of Sale, it’s Point of Experience.
In 45 minutes, Al Witteman, Managing Director of Retail Strategy at TracyLocke, showed me that the next step in understanding the impact of digital signage and DOOH is to leverage the incredible research behind shopper marketing. It is widely known that approximately 70% of all purchase decisions are made in the store. Mr. Wittemen’s argument is that the emtire environment is the sales pitch, not just a sign on a shelf. Instead of creating “Digital Signage,” he would like the industry to use the term “Digital Experience.” (This may be a late entry into Dave Haynes’s post about what to call ourselves.) The environment has morphed into a holistic engagement device designed to ensure that your decisions are certain, perfect, and will have a positive impact on your loyalty in the future. It’s not “point-of-sale” any longer. It’s “Point-of-Experience.”

What I learned: This is the next phase of digital signage/experience. The industry has spent the past several months grinding away at the basic foundation of what it takes to put the content in the environment, but has yet to really work on impact – what makes the customer tick, and how we can create interactive and engaging experiences. Al asked which one of us would go into work, apply shopper marketing insights, put a stake in the ground, and drive the industry to the next level.

I will. I hope others will too.

Target is Spot On. (Pun intended.)
Mark Bennett, Group Manager of Media Production for Target, presented Target’s best practices for Channel Red, Target’s in-store multi-channel network. His points confirmed much of how we should conduct our process for digital signage (I echo several of his points in managing my own programs). But what struck me about Mark’s presence at the conference was not so much the presentation, but the fact that another major retailer is coming forward to learn and educate on industry best practices.

You can find a detailed account of his presentation on Bill Gerba’s site here, written by Christie Liu. The article opens with, “In a rare appearance…” I think Target’s presence will be much more frequent. Like Peter Müller-Brühl’s discussion on Mercedes-Benz during Day 1, major brands will help shape the future of this industry and lay a foundation that all retailers (even the small ones) can model after. I hope that Mark and Chris Borek will continue to drive the industry forward.

What’s more valuable? CPM or REM?
Paul Ryan, President of Retail Engagement Architects, in collaboration with Retail Media Consulting, presented a solid argument for understanding the value of a message. By creating a grounded process by which measurement is achieved (not just imagined), we can move from measuring reach (CPM) to Relevance, Engagement, and Measurability (REM), or Impact.

What I learned: Building the understanding of impact starts in the process, not at the store. By creating a process aimed at a measurable result, you not only get your desired results, but you will also set the standard by which other content impacts the viewer. Plan for measurement now, not after it hits the store. An important lesson, indeed.

The Five Items You Need In a Supermarket
Remember that I asked you to list those five things you need tonight at the market? I’ll take a stab at what you wrote: bananas, milk, juice, eggs, cereal. Those were my five. Here’s the question: How many of those are listed as brand name items (instead of “juice,” you wrote “Tropicana”)? Chances are you wrote very few, if any, brand names on your list.

Hearing Mr. Witteman speak about shopper marketing research opened the door for me to see where I think the industry needs to look to build impact and value with content. Christopher Gray, Psy.D., Vice President, Shopper Psychology with Saatch & Saatchi X, signed, sealed, and delivered that message.

Dr. Gray explained how we have the potential with Digital Signage (Experience?) to fill in that brand name blank. With the shopping exercise, he was, “demonstrating that brand preferences are not guarantees once a shopper is confronted with all of their choices at shelf. The fact that we tend to write down categories of items rather than specific brand names is significant and suggests that on some level, consciously or subconsciously, we are not fully committed.  As a result, there is room for influence. How to do that successfully is where the real work begins.” When we walk in a store, we not only have a frame of mind about what we want, we spend a considerable amount of time “deselecting” extraneous brands and products. That deselection state is a death knell for brands.

How can Digital Signage help brands avoid the deselection phase?  Dr. Gray presented a compelling series of arguments on how digital signage can keep a brand at the forefront of the customer’s mind when shopping.

Echoing Mr. Wittemen’s statistic that 70% of all purchase decisions are made in the store, and with a time span of approximately three seconds for the shopper to move into that area of impact and make that decision, how can we utilize digital messaging to cut through the clutter? Thought provoking, to say the least.

Quite frankly, Dr. Gray’s entire presentation is a series of blog posts on its own. His insights on shopping behavior and how Digital Signage relates to those behaviors was nothing short of fantastic. I hope we hear much more from Dr. Gray, Saatchi and Saatchi X, and TracyLocke.

What I learned from this: With the need to understand evolving customer desires in an ever-changing environment, we must embrace the experience and expertise of marketing insights. We can then truly begin with the end in mind.

Oh, and I need to get Tropicana 100% Pure and Natural Orange Juice with Some Pulp at the market tonight. In case you’re wondering, that’s one out of 64 Tropicana Juice and Drink varieties I can choose from. My head hurts. A little.

Context Comes First
Rob Winston, Senior Account Manager for Arbitron Out-of-Home, explained that if content is king, context is emperor. Without context, you lose the efficacy of content.

Mr. Winston noted that our culture has moved from content consumers (watching ads on a program pre-TiVo) to content customers (actively deselecting those pieces of information we choose not to see/hear). It warrants a discussion on what we consider engagement. Mr. Winston believes that engagement is where the audience makes a commitment, not just a response.

All of this wraps into context, something that seems obvious, but in reality is very difficult to achieve. How many of us have hung a TV somewhere in a public space because we knew viewers wanted to see something cool on it, and how many times did we actually consider the space around it? I’m guessing all of us have been down that road before.

Mr. Winston provided a set of simple questions that we should be able to ask and answer in any given situation where we plan to provide the customer with a digital experience:

1. Who is your customer?
2. What are they doing?
3. What do you want them to do?

If you apply these questions not only to the screen but the environment around it, it’s easy to see Mr. Winston’s compelling argument that research lives inside context, and even the best creative won’t work without it.

What I learned: The paint on the wall is much more serious than just a color. It could very well be a deciding factor in whether or not you sell anything with your screen.

The Summit – Final Thoughts

summitday2wittemenslideThis was the first slide of Mr. Wittemen’s presentation, and I understood it as soon as it popped up on the screen.

The industry has seen its fair share of “how to” white papers. I have read dozens of them myself. But I believe this summit called attention to the “why behind the buy,” and the need for the industry to leverage that information. Regardless of the presentation or source, every single person the stage brought more than just a pretty piece of video to look at. We heard insight on why content was created, why the customer needed to know something, and why something worked or failed.

What was refreshing was not hearing suspicions about the agency’s role in the process of content. Historically, agencies have been trying to find their place in the industry, and they (and we) are still working out the kinks. But having them at the same table as technology experts, retail experts, and industry insiders makes me believe their role in the future of this industry is extremely valuable and growing.

There was a strong contingent of retailers and agencies in attendance, and a few production houses as well. What I saw was a common thread to understand that content can only be king when we have the following: Absolute mastery of the audience based on meticulous research and shopper insights; completely streamlined technology that allows us to create unique experiences and distribute to specific channels of interactivity; and common measurement metrics that work for both large and small environments alike.

And finally, that none of this can happen without everyone at the table.

Easier said than done, I know. But doable.

© 2010 Experiate